
Hello
I am Guillaume.
I am a software developer from Montréal who has been working professionally since 2003, although I started programming in 1995. I am a Senior C++ Architect in a company that develops a software with millions of lines of code.
In my free time, I sometimes work on personal projects, including a few that are public:
[2018-Today] escapedia.ca: All escape games in Canada and real time schedules of hundreds of rooms for faster booking.
Projects related to Board Game Arena:
[2025] Cake Master: Implementation on Board Game Arena of the boardgame Cake Master by Daryl Chow published by Locomuse.
[2023-2024] Draft & Write Records: Implementation on Board Game Arena of the boardgame Draft & Write Records by Bruno Maciel published by Inside Up Games.
[2023] Romi Rami: Implementation on Board Game Arena of the boardgame Romi Rami by Antoine Lefebvre published by Randolph.
[2023] GOLDblivion: Implementation on Board Game Arena of the boardgame GOLDblivion by Jean-François Gauthier published by Goblivion Games.
[2022-2023] Earth: Implementation on Board Game Arena of the boardgame Earth by Maxime Tardif published by Inside Up Games.
[2021-2022] Bärenpark: Implementation on Board Game Arena of the boardgame Bärenpark by Phil Walker-Harding published by Loukout Games.
[2021-2022] The Isle of Cats: Implementation on Board Game Arena of the boardgame The Isle of Cats by Frank West published by The City of Games.
[2021] Gold West: Implementation on Board Game Arena of the Gold West boardgame by J. Alex Kevern, published by TMG.
[2021-2022] I have contributed a few blog posts on the BGA Developers’ blog.
[2022] Road: A small experiment with Flutter’s animation system that encourages improving public transit.